

In real terms, having a render engine that can churn out renders faster and which will give you more certainty about the consistency of the output is a great thing. There are some subtle trade offs in render quality over MR but you can adjust the quality settings to get that extra bit of render clarity if you have time. It is also very predictable in terms of lighting the scene (a bit like Vray in that respect). Firstly, in a lot of scenarios it is notably faster than Mental Ray. Without delving too much into the “why” (possibly something to do with the fact that Nvidia owns MR and Autodesk owns Arnold) – Arnold is a full fledged rendering engine that has actually been used in numerous movies over the last few years.Īrnold offers a number of features that give it some advantages over Mental Ray. Mental Ray is conspicuously absent in the new versions of the software.

We are referring though to 3DS Max, the previous default rendering engine -Mental Ray and the new kid on the block – Arnold.Īrnold ships as standard with 3DS Max 2018 and Maya 2018. You can also customize the arguments as you like.It reads like the start of a US Sitcom joke -Arnold, Ray and Max. Render > Create Backburner Job window and click the

As well, the render directory is the project images directory. The render command utility is instructed to use the current project path and the current scene path for rendering.Render > Create Backburner Job, this script creates settings that direct the Maya render command line utility and the Backburner cmdJob utility. To do so, it is important to understand the following. In addition to using the Backburner integration out of the box, you can also customize your own integration.
